Nov 20, 2007, 04:08 AM // 04:08
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#1
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Guest
Join Date: Jul 2005
Profession: Me/
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Ultimate Ranger Interrupting Build Help
GWEN is quite a painful game to play through. I'm having problems facing huge groups of elementals or groups full of atleast two-three healers in them.
I've been taking a ranger, Pyre, with me.
This is what I run on him.
Broad Head Arrow
Savage Shot
Distracting Shot
Troll Unguent
Rez
Natural Ritual (Winter, Frozen Soil, etc.)
Blank spot
Blank spot
Obviously it doesn't shutdown multiple casters at once. So I looked to Choking Gas and Practiced Stance. Both seem okay, but they never seem to hold out long enough during battles. They seemed to need to be reapplied frequently and that was fastly burned through my heroes energy.
So now I'm looking at Fevered Dreams. I haven't got the skill yet, so I want to know if its worth bothering capping. Do heroes use it correctly or am I going to have to micro-manage them?
*sigh* If Fevered Dreams doesnt work out right I can only assume I'd have to take multiple interrupters with me. Unfortunately, that's just not possible in places like Duncan's dungeon where it seems you really should stick to a specific group build to get things done. (at the very least, i could make myself (mez) an interrupter as well. I still don't think it will suffice though.)
Anyway, anyone have any suggestions for an uber interrupting hero build?
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Nov 20, 2007, 04:15 AM // 04:15
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#2
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Remember your caster heroes tend to need energy, and they make awesome interrupters. Throwing a Leech Signet and / or Power Drain on a couple of 'em with some spare points into Inspiration can help to serve two purposes.
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Nov 20, 2007, 06:06 AM // 06:06
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#3
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Lion's Arch Merchant
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Actually, your ranger interupter build is good enough. What I am using is some what similar. This is my build :
Broad Head Arrow
Choking Gas
Savage Shot
Distracting Shot
Troll Unguent
Power Drain
Leech Signet
Rez Sig
I can't remember what is the attributes I used but effectively, the ranger hero is good enough to shut a single caster & to a certain extend, a group of caster. Since AI has insane reflexes, Power Drain & Leech Signet is godly in their hands. :P
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Nov 20, 2007, 06:13 AM // 06:13
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#4
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Krytan Explorer
Join Date: Apr 2007
Location: Arizona
Guild: Clanless Fraggers
Profession: R/Mo
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I've been using this combo over bha lately
[skill]prepared shot[/skill][skill]concussion shot[/skill]
prep of choice (I like Rapid Fire pairs well with daze)
plus the other normal interrupts; savage, distracting
the daze is far more spammable with just a 5 sec recharge
You do need a respectable expertise to counteract the 25 energy of concussion(I run 13)
Last edited by MBP; Nov 20, 2007 at 06:18 AM // 06:18..
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Nov 20, 2007, 10:33 AM // 10:33
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#5
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Forge Runner
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
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On a pure interupter I would go with [card]Read The Wind[/card] or at least stick [card]Favorable Winds[/card] in there.
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Nov 20, 2007, 11:45 AM // 11:45
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#6
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Wilds Pathfinder
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Hero doesnt know how to use BHA properly. He will just fire from distance and often miss a moving foe. Also they dont see if an enemy is around the corner and will just shoot the wall/stone/tree, whatever. From my experience Mesmers are better heroes when it comes to shutting down enemies.
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Nov 24, 2007, 05:43 PM // 17:43
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#7
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Ascalonian Squire
Join Date: Oct 2006
Profession: R/Mo
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quick reply in here as well
my 2 rangers dont seem to want to use [Magebane Shot] either even tho i have dist and savage on the bar as well.....
i have seen them use it, just not spamming it like they should be. they seem to favor the damaging savage shot over it.
when disabled 2 out of 3, the DO use it, but they must not be aware of the recharge time or something...
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Nov 26, 2007, 12:29 AM // 00:29
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#8
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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I heard [skill=text]Magebane shot[/skill] got buffed recently and is pretty much awesome...
[skill]Screaming Shot[/skill][skill]Savage Shot[/skill][skill]Magebane shot[/skill][skill]Apply poison[/skill][skill]Mending Touch[/skill][skill]Natural Stride[/skill][skill]Troll Unguent[/skill][skill]Resurrection signet[/skill]
Last edited by Brian the Gladiator; Nov 26, 2007 at 12:31 AM // 00:31..
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Dec 04, 2007, 12:42 PM // 12:42
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#9
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Academy Page
Join Date: Jan 2006
Location: Permabanned
Profession: Mo/
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Quote:
Originally Posted by Brian the Gladiator
I heard [skill=text]Magebane shot[/skill] got buffed recently and is pretty much awesome...
[skill]Screaming Shot[/skill][skill]Savage Shot[/skill][skill]Magebane shot[/skill][skill]Apply poison[/skill][skill]Mending Touch[/skill][skill]Natural Stride[/skill][skill]Troll Unguent[/skill][skill]Resurrection signet[/skill]
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except with the current ranger AI, they use magebane like a regular attack, and rarely (i hesitate to flat-out say NEVER, but that wouldn't be too far out from the truth) used in its proper context.
tried giving Jin Magebane Shot in unwaking waters; thought it would be a good idea since it recharges even if it fails to interrupt Kuunavang's spells...NOT
BHA/savage/distract is still my preferred combo. daze one caster, use your own weapon to suppress it and lock the ranger on another caster target.
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Dec 04, 2007, 12:46 PM // 12:46
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#10
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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How do hero's use Punishing Shot?
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Dec 04, 2007, 12:51 PM // 12:51
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#11
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Furnace Stoker
Join Date: Jul 2006
Profession: N/A
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Broadhead arrow and epidemic combo seem to be handled okay by my hero's. Usefull in caster heavy groups in HM
Last edited by Zamochit; Dec 04, 2007 at 12:54 PM // 12:54..
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Dec 04, 2007, 01:03 PM // 13:03
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#12
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Desert Nomad
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does [skill]Choking Gas[/skill] + [skill]Practiced Stance[/skill] work well on heroes?
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Dec 04, 2007, 01:05 PM // 13:05
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#13
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Krytan Explorer
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Quote:
Originally Posted by Wakka
How do hero's use Punishing Shot?
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Same as Magebane shot, they just use it like a regular attack instead of trying to interrupt skills with it.
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Dec 04, 2007, 02:04 PM // 14:04
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#14
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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i usually run 2 eles 1 mm bomber everywhere including hard mode and it works great
the 2 eles have either extinguish or Ward against melee they are Mind Blast searing flames or aoe if they are aoe i bring leech sig and power drain
minion bomber brings degen and explosions
i've been working on a new team build so i made one with 3 necros SS barbs/mark of pain an OoU and a Jagged Bones tons of damage and works just as good and quick as the eles i've found and i tested it by vanquishing Arjok Ward (:
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Dec 04, 2007, 02:07 PM // 14:07
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#15
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Jungle Guide
Join Date: Sep 2006
Location: Northern Ireland
Profession: R/
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Quote:
Same as Magebane shot, they just use it like a regular attack instead of trying to interrupt skills with it.
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Thought as much
Quote:
i usually run 2 eles 1 mm bomber everywhere including hard mode and it works great
the 2 eles have either extinguish or Ward against melee they are Mind Blast searing flames or aoe if they are aoe i bring leech sig and power drain
minion bomber brings degen and explosions
i've been working on a new team build so i made one with 3 necros SS barbs/mark of pain an OoU and a Jagged Bones tons of damage and works just as good and quick as the eles i've found and i tested it by vanquishing Arjok Ward (:
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I think you may have posted in the wrong place mate lol
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Dec 06, 2007, 11:37 PM // 23:37
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#16
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Krytan Explorer
Join Date: Apr 2007
Location: a van down by the river
Guild: iBench
Profession: P/W
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I would look into a mesmer, plus the interrupt henchmen in gwen has BHA already take him over a hero and fill the hero slot with something better. I use that BHA ranger in every part of gwen, if i see that slow arc arrow hit a target im wanding that sob to death.
Or take the BHA ranger (henchmen) and take a Mesmer with fevered dreams or epidemic?
pink
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Dec 07, 2007, 12:20 AM // 00:20
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#17
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Forge Runner
Join Date: Aug 2006
Profession: R/
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BHA doesn't really work most efficiently on heroes, they seem to enjoy dazing minions and Warriors and whatever the heck is out there that doesn't use any spells.
[skill]Read the Wind[/skill][skill]Prepared Shot[/skill][skill]Concussion Shot[/skill][skill]Distracting Shot[/skill] is your best bet for a Ranger interrupting hero.
[skill]Expert's Dexterity[/skill][skill]Distracting Shot[/skill] also works decently.
Although IMO take an N/Me with [skill]Signet of Lost Souls[/skill][skill]Psychic Distraction[/skill] 15 soul reaping and 12 domination magic
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Dec 07, 2007, 03:43 AM // 03:43
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#18
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Academy Page
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Quote:
Remember your caster heroes tend to need energy, and they make awesome interrupters. Throwing a Leech Signet and / or Power Drain on a couple of 'em with some spare points into Inspiration can help to serve two purposes.
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Yeah i used to put 8 or so points into inspiration and use mantra of inscriptions, leech signet, power drain, helps with energy and is nice to have the extra interrupts. Works quite well especially over 3 heroes.
Oooopse forgot, works well on mm's with SOLS because of mantra of inscriptions.
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Dec 09, 2007, 05:28 PM // 17:28
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#19
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Wilds Pathfinder
Join Date: Jun 2006
Location: Isle of the Dead [CoC] GH
Guild: Company Of Corpses [CoC]
Profession: E/
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My hero's used to run [Barrage] and [Choking Gas]
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Dec 09, 2007, 05:35 PM // 17:35
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#20
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Wilds Pathfinder
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I heard [skill]Barrage[/skill] and preps is a pro combination.
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